Welcome to VGL Documentation¶
The documentation for the site is organized into a few different sections below:
User Documentation¶
Getting Started¶
VGL is a lightweight rendering library for scientific visualization and applications. It provides a object level API for WebGL. The high level API provided by the VGL is essential for building sophisticated visualization applications over the web.
For information on how to build VGL on your system please refer to Build. VGL is developed as part of ClimatePipes project which is funded by Department of Energy (DOE).
Build¶
You will need cmake to build VGL. Follow documentation on _cmake on how to get it installed on your system. Once installed, follow these steps:
$ git clone git//github.com:OpenGeoscience/vgl.git
$ mkdir build
$ cd build
$ ccmake ../vgl
If you have installed uglifyjs, then set UglifyJS_EXECUTABLE to the uglify executable, and then configure again. Finally, when you are satisfied with all the options, then you can run make to generate the library.:
$ make
Support¶
For all your general questions on how to use VGL, please send an email to opengeoscience-users@public.kitware.com. If you want to discuss on VGL API and other code level issues, then send an email to opengeoscience-developers@public.kitware.com.
FAQ¶
Developer Documentation¶
API¶
Object (data)¶
_global_ (data)¶
- _global_¶
- _global_.gl¶
- _global_.TraversalMode¶
Type of traverse modes
- _global_.vertexAttributeKeys¶
Vertex attribute keys
- _global_.vgl¶
ogs.vgl namespace
- _global_.VisitorType¶
Types of visitor type
- modelViewMatrixStack()¶
Helper function to create stack for matrices
- pushMatrix(mat)¶
Arguments: - mat –
Push new matrix to the stack
- popMatrix()¶
Pop matrix from the stack
Returns: Return type:
- vglAttributeData()¶
Attribute data for the source
- inherit(C, P)¶
Arguments: - C –
- P –
Convenient function to define JS inheritance
m_globalModifiedTime (class)¶
- class m_globalModifiedTime()¶
Create a new instance of class timestamp
Returns: rtype: vgl.timestamp
vgl.GL (class)¶
- class vgl.GL()¶
Wrap GL enums. Currently to get values of the enums we need to create or access the context.
Using enums from here: https://github.com/toji/dart-gl-enums/blob/master/lib/gl_enums.dart
vgl.actor (class)¶
- class vgl.actor()¶
Create a new instance of class actor
Returns: rtype: vgl.actor - vgl.actor.matrix()¶
Get transformation matrix used by the actor
Returns: Return type: mat4
- vgl.actor.setMatrix(4X4)¶
Arguments: - 4X4 (mat4) – transformation matrix
Set transformation matrix for the actor
- vgl.actor.referenceFrame()¶
Get reference frame for the transformations
Returns: Possible values are Absolute or Relative Return type: String
- vgl.actor.setReferenceFrame(referenceFrame)¶
Arguments: - referenceFrame (vgl.boundingObject.ReferenceFrame) – Possible values are (Absolute | Relative)
Set reference frame for the transformations
- vgl.actor.mapper()¶
Return mapper where actor gets it behavior and data
Returns: Return type: vgl.mapper
- vgl.actor.setMapper()¶
:param vgl.mapper :
Connect an actor to its data source
- vgl.actor.accept(visitor)¶
Arguments: - visitor –
- vgl.actor.ascend(visitor)¶
Arguments: - visitor –
- vgl.actor.computeLocalToWorldMatrix(matrix, visitor)¶
Arguments: - matrix –
- visitor –
Compute object space to world space matrix
- vgl.actor.computeWorldToLocalMatrix(matrix, visitor)¶
Arguments: - matrix –
- visitor –
Compute world space to object space matrix
- vgl.actor.computeBounds()¶
Compute actor bounds
vgl.blendFunction (class)¶
vgl.boundingObject (class)¶
- class vgl.boundingObject()¶
Create a new instance of class boundingObject
Returns: rtype: vgl.boundingObject - vgl.boundingObject.bounds()¶
Get current bounds of the object
- vgl.boundingObject.setBounds(minX, maxX, minY, maxY, minZ, maxZ)¶
Arguments: - minX –
- maxX –
- minY –
- maxY –
- minZ –
- maxZ –
Set current bounds of the object
- vgl.boundingObject.resetBounds()¶
Reset bounds to default values
- vgl.boundingObject.computeBounds()¶
Compute bounds of the object
Should be implemented by the concrete class
- vgl.boundingObject.computeBoundsTimestamp()¶
Return bounds computation modification time
Returns: Return type: vgl.timestamp
- vgl.boundingObject.boundsDirtyTimestamp()¶
Return bounds dirty timestamp
Returns: Return type: vgl.timestamp
vgl.camera (class)¶
- class vgl.camera()¶
Create a new instance of class camera
Returns: rtype: vgl.camera - vgl.camera.viewAngle()¶
Get view angle of the camera
- vgl.camera.setViewAngleDegrees(a)¶
Arguments: - a –
Set view angle of the camera in degrees, which is converted to radians.
- vgl.camera.setViewAngle(a)¶
Arguments: - a –
Set view angle of the camera in degrees, which is converted to radians.
- vgl.camera.position()¶
Get position of the camera
- vgl.camera.setPosition(x, y, z)¶
Arguments: - x –
- y –
- z –
Set position of the camera
- vgl.camera.focalPoint()¶
Get focal point of the camera
- vgl.camera.setFocalPoint(x, y, z)¶
Arguments: - x –
- y –
- z –
Set focal point of the camera
- vgl.camera.viewUpDirection()¶
Get view-up direction of camera
- vgl.camera.setViewUpDirection(x, y, z)¶
Arguments: - x –
- y –
- z –
Set view-up direction of the camera
- vgl.camera.centerOfRotation()¶
Get center of rotation for camera
- vgl.camera.setCenterOfRotation(centerOfRotation)¶
Arguments: - centerOfRotation –
Set center of rotation for camera
- vgl.camera.getClippingRange()¶
Get clipping range of the camera
- vgl.camera.setClippingRange(near, far)¶
Arguments: - near –
- far –
Set clipping range of the camera
- vgl.camera.viewAspect()¶
Get view aspect
- vgl.camera.setViewAspect(aspect)¶
Arguments: - aspect –
Set view aspect
- vgl.camera.isEnabledParallelProjection()¶
Return if parallel projection is enabled
- vgl.camera.enableParallelProjection(flag)¶
Arguments: - flag –
Enable / disable parallel projection
- vgl.camera.setParallelProjection(left, right, top, bottom)¶
Arguments: - left –
- right –
- top –
- bottom –
Set parallel projection parameters
- vgl.camera.directionOfProjection()¶
Return direction of projection
- vgl.camera.viewPlaneNormal()¶
Return view plane normal direction
- vgl.camera.viewMatrix()¶
Return view-matrix for the camera This method does not compute the view-matrix for the camera. It is assumed that a call to computeViewMatrix has been made earlier.
Returns: Return type: mat4
- vgl.camera.projectionMatrix()¶
Return camera projection matrix This method does not compute the projection-matrix for the camera. It is assumed that a call to computeProjectionMatrix has been made earlier.
Returns: Return type: mat4
- vgl.camera.clearMask()¶
Return clear mask used by this camera
Returns: Return type: number
- vgl.camera.setClearMask(mask)¶
Arguments: - mask –
Set clear mask for camera
- vgl.camera.clearColor()¶
Get clear color (background color) of the camera
Returns: Return type: Array
- vgl.camera.setClearColor(color, g, b, a)¶
Arguments: - color – RGBA
- g –
- b –
- a –
Set clear color (background color) for the camera
- vgl.camera.clearDepth()¶
Returns: Return type: {1.0: null}
- vgl.camera.setClearDepth(depth)¶
Arguments: - depth –
- vgl.camera.computeDirectionOfProjection()¶
Compute direction of projection
- vgl.camera.computeViewPlaneNormal()¶
Compute view plane normal
- vgl.camera.zoom(d)¶
Arguments: - d –
Move camera closer or further away from the scene
- vgl.camera.pan(dx, dy, dz)¶
Arguments: - dx –
- dy –
- dz –
Move camera sideways
- vgl.camera.computeOrthogonalAxes()¶
Compute camera coordinate axes
- vgl.camera.rotate(dx, dy)¶
Arguments: - dx – Rotation around vertical axis in degrees
- dy – Rotation around horizontal axis in degrees
Rotate camera around center of rotation
- vgl.camera.computeViewMatrix()¶
Compute camera view matrix
- vgl.camera.computeProjectionMatrix()¶
Compute camera projection matrix
vgl.command (class)¶
command
vgl.defaultValue (class)¶
- class vgl.defaultValue(a, b)¶
Returns the first parameter if not undefined, otherwise the second parameter.
Arguments: - a –
- b –
Returns: rtype: vgl.defaultValue
vgl.geojsonReader (class)¶
- class vgl.geojsonReader()¶
Create a new instance of geojson reader
This contains code that reads a geoJSON file and produces rendering primitives from it.
Returns: rtype: vgl.geojsonReader - vgl.geojsonReader.readScalars(coordinates, geom, size_estimate, idx)¶
Arguments: - coordinates –
- geom –
- size_estimate –
- idx –
Read scalars
- vgl.geojsonReader.readPoint(coordinates)¶
Arguments: - coordinates –
Read point data
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readMultiPoint(coordinates)¶
Arguments: - coordinates –
Read multipoint data
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readLineString(coordinates)¶
Arguments: - coordinates –
Read line string data
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readMultiLineString(coordinates)¶
Arguments: - coordinates –
Read multi line string
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readPolygon(coordinates)¶
Arguments: - coordinates –
Read polygon data
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readMultiPolygon(coordinates)¶
Arguments: - coordinates –
Read multi polygon data
Returns: Return type: vgl.geometryData
- vgl.geojsonReader.readGJObjectInt(object)¶
Arguments: - object –
Returns: Return type:
- vgl.geojsonReader.readGJObject(object)¶
Arguments: - object –
Returns: Return type:
- vgl.geojsonReader.linearizeGeoms(geoms, geom)¶
Arguments: - geoms –
- geom –
Linearize geometries
- vgl.geojsonReader.readGeomObject(object)¶
Arguments: - object –
Read geometries from geojson object
Returns: Return type: Array
- vgl.geojsonReader.getPrimitives(buffer)¶
Arguments: - buffer –
Given a buffer get rendering primitives
Returns: Return type:
vgl.geometryData (class)¶
- class vgl.geometryData()¶
Create a new instance of class geometryData
Returns: rtype: vgl.geometryData - vgl.geometryData.type()¶
Return type
- vgl.geometryData.name()¶
Return ID of the geometry data
- vgl.geometryData.setName(name)¶
Arguments: - name –
Set name of the geometry data
- vgl.geometryData.addSource(source)¶
Arguments: - source –
Add new source
- vgl.geometryData.source(index)¶
Arguments: - index –
Return source for a given index. Returns 0 if not found.
- vgl.geometryData.numberOfSources()¶
Return number of sources
- vgl.geometryData.sourceData(key)¶
Arguments: - key –
Return source data given a key
- vgl.geometryData.addPrimitive(primitive)¶
Arguments: - primitive –
Add new primitive
- vgl.geometryData.primitive(index)¶
Arguments: - index –
Return primitive for a given index. Returns null if not found.
- vgl.geometryData.numberOfPrimitives()¶
Return number of primitives
- vgl.geometryData.bounds()¶
Return bounds [minX, maxX, minY, maxY, minZ, maxZ]
- vgl.geometryData.resetBounds()¶
Reset bounds
- vgl.geometryData.setBounds(minX, maxX, minY, maxY, minZ, maxZ)¶
Arguments: - minX –
- maxX –
- minY –
- maxY –
- minZ –
- maxZ –
Set bounds
- vgl.geometryData.computeBounds()¶
Compute bounds
- vgl.geometryData.findClosestVertex(point)¶
Arguments: - point –
Returns the vertex closest to a given position
- vgl.geometryData.getPosition(index)¶
Arguments: - index –
Returns the requested vertex position
- vgl.geometryData.getScalar(index)¶
Arguments: - index –
Returns the scalar corresponding to a given vertex index
vgl.groupNode (class)¶
- class vgl.groupNode()¶
Create a new instance of class groupNode
Returns: rtype: vgl.groupNode - vgl.groupNode.setVisible(flag)¶
Arguments: - flag –
Turn on / off visibility
Returns: Return type: boolean
- vgl.groupNode.addChild(childNode)¶
Arguments: - childNode –
Make the incoming node as child of the group node
Returns: Return type: boolean
- vgl.groupNode.removeChild(childNode)¶
Arguments: - childNode –
Remove parent-child relationship between the group and incoming node
Returns: Return type: boolean
- vgl.groupNode.removeChildren()¶
Remove parent-child relationship between child nodes and the group node
- vgl.groupNode.children()¶
Return children of this group node
Returns: Return type: Array
- vgl.groupNode.accept(visitor)¶
Arguments: - visitor –
Accept a visitor and traverse the scene tree
- vgl.groupNode.traverse(visitor)¶
Arguments: - visitor –
Traverse the scene
- vgl.groupNode.traverseChildrenAndUpdateBounds(visitor)¶
Arguments: - visitor –
Traverse all of the children and update the bounds for each
- vgl.groupNode.traverseChildren(visitor)¶
Arguments: - visitor –
Traverse children of the group node
- vgl.groupNode.computeBounds()¶
Compute bounds for the group node
- vgl.groupNode.updateBounds(child)¶
Arguments: - child –
Update bounds for the group node
This method is used internally to update bounds of the group node by traversing each of its child.
vgl.interactorStyle (class)¶
vgl.interactorStyle interactorStyle is a base class for all interactor styles
- class vgl.interactorStyle()¶
Create a new instance of class interactorStyle
Returns: rtype: vgl.interactorStyle - vgl.interactorStyle.viewer()¶
Return viewer referenced by the interactor style
Returns: Return type: null
- vgl.interactorStyle.setViewer(viewer)¶
Arguments: - viewer –
Set viewer for the interactor style
- vgl.interactorStyle.handleMouseDown(event)¶
Arguments: - event –
Handle mouse down event
Returns: Return type: boolean
- vgl.interactorStyle.handleMouseUp(event)¶
Arguments: - event –
Handle mouse up event
Returns: Return type: boolean
- vgl.interactorStyle.handleMouseMove(event)¶
Arguments: - event –
Handle mouse move event
Returns: Return type: boolean
- vgl.interactorStyle.handleKeyPress(event)¶
Arguments: - event –
Handle key press event
Returns: Return type: boolean
- vgl.interactorStyle.handleContextMenu(event)¶
Arguments: - event –
Handle context menu event
Returns: Return type: boolean
vgl.legend (class)¶
vgl.legend
vgl.lineSource (class)¶
- class vgl.lineSource(positions, colors)¶
Create a new instance of class lineSource
Arguments: - positions –
- colors –
Returns: rtype: vgl.lineSource - vgl.lineSource.setPositions(positions)¶
Arguments: - positions –
Set start positions for the lines
- vgl.lineSource.setColors(colors)¶
Arguments: - colors –
Set colors for the lines
- vgl.lineSource.create()¶
Create a point geometry given input parameters
vgl.lookupTable (class)¶
- class vgl.lookupTable()¶
Create a new instance of class lookupTable
Returns: rtype: vgl.lookupTable - vgl.lookupTable.setup(renderState)¶
Arguments: - renderState (vgl.renderState) –
Create lookup table, initialize parameters, and bind data to it
- vgl.lookupTable.colorTable()¶
Get color table used by the lookup table
Returns: Return type:
- vgl.lookupTable.setColorTable(colors)¶
Arguments: - colors –
Set color table used by the lookup table
Returns: Return type: boolean
- vgl.lookupTable.range()¶
Get scalar range
Returns: Return type: Array
- vgl.lookupTable.setRange(range)¶
Arguments: - range –
Set scalar range for the lookup table
Returns: Return type: boolean
- vgl.lookupTable.updateRange(range)¶
Arguments: - range –
Given a [min,max] range update the lookup table range
vgl.mapper (class)¶
- class vgl.mapper()¶
Create a new instance of class mapper
Returns: rtype: vgl.mapper - vgl.mapper.computeBounds()¶
Compute bounds of the data
- vgl.mapper.color()¶
Get solid color of the geometry
- vgl.mapper.setColor(r, g, b)¶
Arguments: - r – Red component of the color [0.0 - 1.0]
- g – Green component of the color [0.0 - 1.0]
- b – Blue component of the color [0.0 - 1.0]
Set solid color of the geometry. Default is teal [1.0, 1.0, 1.0]
- vgl.mapper.geometryData()¶
Return stored geometry data if any
- vgl.mapper.setGeometryData(geom)¶
Arguments: - geom –
Connect mapper to its geometry data
- vgl.mapper.render(renderState)¶
Arguments: - renderState –
Render the mapper
vgl.material (class)¶
- class vgl.material()¶
Create a new instance of class material
Returns: rtype: vgl.material - vgl.material.binNumber()¶
Return bin number for the material
Returns: Return type: number
- vgl.material.setBinNumber(binNo)¶
Arguments: - binNo –
Set bin number for the material
- vgl.material.exists(attr)¶
Arguments: - attr –
Check if incoming attribute already exists in the material
Returns: Return type: boolean
- vgl.material.setAttribute(attr)¶
Arguments: - attr –
Set a new attribute for the material
This method replace any existing attribute except for textures as materials can have multiple textures.
Returns: Return type: boolean
- vgl.material.addAttribute(attr)¶
Arguments: - attr –
Add a new attribute to the material.
Returns: Return type: boolean
- vgl.material.shaderProgram()¶
Return shader program used by the material
Returns: Return type: vgl.shaderProgram
- vgl.material.render(renderState)¶
Arguments: - renderState –
Activate the material
- vgl.material.remove(renderState)¶
Arguments: - renderState –
Deactivate the material
- vgl.material.bind(renderState)¶
Arguments: - renderState –
Bind and activate material states
- vgl.material.undoBind(renderState)¶
Arguments: - renderState –
Undo-bind and de-activate material states
- vgl.material.bindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Bind vertex data
- vgl.material.undoBindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Undo bind vertex data
vgl.materialAttribute (class)¶
- class vgl.materialAttribute(type)¶
Create a new instance of class materialAttribute
Arguments: - type –
Returns: rtype: vgl.materialAttribute - vgl.materialAttribute.type()¶
Return tyep of the material attribute
Returns: Return type:
- vgl.materialAttribute.enabled()¶
Return if material attribute is enabled or not
Returns: Return type: boolean
- vgl.materialAttribute.setup(renderState)¶
Arguments: - renderState –
Setup (initialize) the material attribute
Returns: Return type: boolean
- vgl.materialAttribute.bind(renderState)¶
Arguments: - renderState –
Bind and activate the material attribute
Returns: Return type: boolean
- vgl.materialAttribute.undoBind(renderState)¶
Arguments: - renderState –
Undo bind and deactivate the material
Returns: Return type: boolean
- vgl.materialAttribute.setupVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Initialize vertex data for the material attribute
Returns: Return type: boolean
- vgl.materialAttribute.bindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Bind and activate vertex specific data
Returns: Return type: boolean
- vgl.materialAttribute.undoBindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Undo bind and deactivate vertex specific data
Returns: Return type: boolean
vgl.node (class)¶
- class vgl.node()¶
Create a new instance of class node
Returns: rtype: vgl.node - vgl.node.accept(visitor)¶
Arguments: - visitor –
Accept visitor for scene traversal
- vgl.node.material()¶
Return active material used by the node
- vgl.node.setMaterial(material)¶
Arguments: - material –
Set material to be used the node
Returns: Return type: boolean
- vgl.node.visible()¶
Check if the node is visible or node
Returns: Return type: boolean
- vgl.node.setVisible(flag)¶
Arguments: - flag –
Turn ON/OFF visibility of the node
Returns: Return type: boolean
- vgl.node.parent()¶
Return current parent of the node
Returns: Return type: null
- vgl.node.setParent(parent)¶
Arguments: - parent –
Set parent of the node
Returns: Return type: boolean
- vgl.node.overlay()¶
Check if the node is an overlay node
Returns: Return type: boolean
- vgl.node.setOverlay(flag)¶
Arguments: - flag –
Set if the node is an overlay node or not
Returns: Return type: boolean
- vgl.node.traverse(visitor)¶
Arguments: - visitor –
Traverse children
- vgl.node.boundsModified()¶
Mark that the bounds are modified
vgl.object (class)¶
vgl.picker (class)¶
vgl.picker
vgl.planeSource (class)¶
- class vgl.planeSource()¶
Create a new instance of class planeSource
Returns: rtype: vgl.planeSource - vgl.planeSource.setOrigin(x, y, z)¶
Arguments: - x –
- y –
- z –
Set origin of the plane
- vgl.planeSource.setPoint1(x, y, z)¶
Arguments: - x –
- y –
- z –
Set point that defines the first axis of the plane
- vgl.planeSource.setPoint2(x, y, z)¶
Arguments: - x –
- y –
- z –
Set point that defines the first axis of the plane
- vgl.planeSource.create()¶
Create a plane geometry given input parameters
Returns: Return type: null
vgl.pointSource (class)¶
- class vgl.pointSource()¶
Create a new instance of class pointSource
Returns: rtype: vgl.pointSource - vgl.pointSource.setPositions(positions)¶
Arguments: - positions –
Set positions for the source
- vgl.pointSource.setColors(colors)¶
Arguments: - colors –
Set colors for the points
- vgl.pointSource.setTextureCoordinates(texcoords)¶
Arguments: - texcoords –
Set texture coordinates for the points
- vgl.pointSource.create()¶
Create a point geometry given input parameters
vgl.primitive (class)¶
- class vgl.primitive()¶
Create a new instance of class primitive
Returns: rtype: vgl.primitive - vgl.primitive.indices()¶
Get indices of the primitive
Returns: Return type: null
- vgl.primitive.createIndices(type)¶
Arguments: - type –
Create indices array for the primitive
- vgl.primitive.numberOfIndices()¶
Return the number of indices
- vgl.primitive.sizeInBytes()¶
Return size of indices in bytes
- vgl.primitive.setPrimitiveType(type)¶
Arguments: - type –
Set primitive type
- vgl.primitive.indicesPerPrimitive()¶
Return count of indices that form a primitives
- vgl.primitive.setIndicesPerPrimitive(count)¶
Arguments: - count –
Set count of indices that form a primitive
- vgl.primitive.indicesValueType()¶
Return indices value type
- vgl.primitive.setIndicesValueType(type)¶
Arguments: - type –
Set indices value type
- vgl.primitive.setIndices(indicesArray)¶
Arguments: - indicesArray –
Set indices from a array
vgl.pvwInteractorStyle (class)¶
vgl.pvwInteractorStyle
- class vgl.pvwInteractorStyle()¶
Create a new instance of pvwInteractorStyle (for ParaViewWeb)
Returns: rtype: vgl.pvwInteractorStyle - vgl.pvwInteractorStyle.handleMouseMove(event)¶
Arguments: - event –
Handle mouse move event
Returns: Return type: boolean
- vgl.pvwInteractorStyle.handleMouseDown(event)¶
Arguments: - event –
Handle mouse down event
Returns: Return type: boolean
- vgl.pvwInteractorStyle.handleMouseUp(event)¶
Arguments: - event –
Handle mouse up event
Returns: Return type: boolean
vgl.renderWindow (class)¶
- class vgl.renderWindow(canvas)¶
Create a new instance of class renderWindow
Arguments: - canvas –
Returns: rtype: vgl.renderWindow - vgl.renderWindow.windowSize()¶
Get size of the render window
Returns: Return type: Array
- vgl.renderWindow.setWindowSize(width, height)¶
Arguments: - width –
- height –
Set size of the render window
Returns: Return type: boolean
- vgl.renderWindow.windowPosition()¶
Get window position (top left coordinates)
Returns: Return type: Array
- vgl.renderWindow.setWindowPosition(x, y)¶
Arguments: - x –
- y –
Set window position (top left coordinates)
Returns: Return type: boolean
- vgl.renderWindow.renderers()¶
Return all renderers contained in the render window
Returns: Return type: Array
- vgl.renderWindow.activeRenderer()¶
Get active renderer of the the render window
Returns: vgl.renderer
- vgl.renderWindow.addRenderer(ren)¶
Arguments: - ren –
Add renderer to the render window
Returns: Return type: boolean
- vgl.renderWindow.removeRenderer(ren)¶
Arguments: - ren –
Remove renderer from the render window
Returns: Return type: boolean
- vgl.renderWindow.getRenderer(index)¶
Arguments: - index –
Return a renderer at a given index
Returns: Return type: vgl.renderer
- vgl.renderWindow.hasRenderer(ren)¶
Arguments: - ren –
Check if the renderer exists
Returns: Return type: boolean
- vgl.renderWindow.resize(width, height)¶
Arguments: - width –
- height –
Resize window
- vgl.renderWindow.positionAndResize(x, y, width, height)¶
Arguments: - x –
- y –
- width –
- height –
Resize and reposition the window
- vgl.renderWindow.createWindow()¶
Create the window
Returns: Return type: boolean
- vgl.renderWindow.deleteWindow()¶
Delete this window and release any graphics resources
- vgl.renderWindow.render()¶
Render the scene
- vgl.renderWindow.focusDisplayPoint()¶
Get the focusDisplayPoint from the activeRenderer
Returns: Return type: vec4
- vgl.renderWindow.displayToWorld(x, y, focusDisplayPoint)¶
Arguments: - x (Number) –
- y (Number) –
- focusDisplayPoint (vec4) –
Transform a point in display space to world space
Returns: Return type: vec4
vgl.shaderProgram (class)¶
- class vgl.shaderProgram()¶
Create a new instace of class shaderProgram
Returns: rtype: vgl.shaderProgram - vgl.shaderProgram.queryUniformLocation(name)¶
Arguments: - name –
Query uniform location in the program
Returns: Return type:
- vgl.shaderProgram.queryAttributeLocation(name)¶
Arguments: - name –
Query attribute location in the program
Returns: Return type:
- vgl.shaderProgram.addShader(shader)¶
Arguments: - shader –
Add a new shader to the program
Returns: Return type: boolean
- vgl.shaderProgram.addUniform(uniform)¶
Arguments: - uniform –
Add a new uniform to the program
Returns: Return type: boolean
- vgl.shaderProgram.addVertexAttribute(attr, key)¶
Arguments: - attr –
- key –
Add a new vertex attribute to the program
- vgl.shaderProgram.uniformLocation(name)¶
Arguments: - name –
Get uniform location
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
Returns: Return type: number
- vgl.shaderProgram.attributeLocation(name)¶
Arguments: - name –
Get attribute location
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
Returns: Return type: number
- vgl.shaderProgram.uniform(name)¶
Arguments: - name –
Get uniform object using name as the key
Returns: Return type:
- vgl.shaderProgram.updateUniforms()¶
Update all uniforms
This method should be used directly unless required
- vgl.shaderProgram.link()¶
Link shader program
Returns: Return type: boolean
- vgl.shaderProgram.use()¶
Use the shader program
- vgl.shaderProgram.cleanUp()¶
Peform any clean up required when the program gets deleted
- vgl.shaderProgram.deleteProgram()¶
Delete the shader program
- vgl.shaderProgram.deleteVertexAndFragment()¶
Delete vertex and fragment shaders
- vgl.shaderProgram.bind(renderState)¶
Arguments: - renderState –
Bind the program with its shaders
Returns: Return type: boolean
- vgl.shaderProgram.undoBind(renderState)¶
Arguments: - renderState –
Undo binding of the shader program
- vgl.shaderProgram.bindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Bind vertex data
- vgl.shaderProgram.undoBindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Undo bind vetex data
- vgl.shaderProgram.bindUniforms()¶
Bind uniforms
- vgl.shaderProgram.bindAttributes()¶
Bind vertex attributes
vgl.shapefileReader (class)¶
- class vgl.shapefileReader()¶
Create a new instance of shapefile reader
This contains code that reads a shapefile and produces vgl geometries
Returns: rtype: vgl.shapefileReader
vgl.sourceData (class)¶
- class vgl.sourceData()¶
Create a new instance of class sourceData
Returns: rtype: vgl.sourceData - vgl.sourceData.data()¶
Return raw data for this source
Returns: Return type: Array
- vgl.sourceData.addAttribute(key, dataType, sizeOfDataType, offset, stride, noOfComponents, normalized)¶
Arguments: - key –
- dataType –
- sizeOfDataType –
- offset –
- stride –
- noOfComponents –
- normalized –
Add new attribute data to the source
- vgl.sourceData.sizeOfArray()¶
Return size of the source data
- vgl.sourceData.lengthOfArray()¶
Return length of array
- vgl.sourceData.sizeInBytes()¶
Return size of the source data in bytes
- vgl.sourceData.hasKey(key)¶
Arguments: - key –
Check if there is attribute exists of a given key type
- vgl.sourceData.keys()¶
Return keys of all attributes
- vgl.sourceData.numberOfAttributes()¶
Return number of attributes of source data
- vgl.sourceData.attributeNumberOfComponents(key)¶
Arguments: - key –
Return number of components of the attribute data
- vgl.sourceData.normalized(key)¶
Arguments: - key –
Return if the attribute data is normalized
- vgl.sourceData.sizeOfAttributeDataType(key)¶
Arguments: - key –
Return size of the attribute data type
- vgl.sourceData.attributeDataType(key)¶
Arguments: - key –
Return attribute data type
- vgl.sourceData.attributeOffset(key)¶
Arguments: - key –
Return attribute offset
- vgl.sourceData.attributeStride(key)¶
Arguments: - key –
Return attribute stride
- vgl.sourceData.pushBack(vertexData)¶
Arguments: - vertexData –
Virtual function to insert new vertex data at the end
- vgl.sourceData.insert(data)¶
Arguments: - data –
Insert new data block to the raw data
vgl.sourceDataSf (class)¶
- class vgl.sourceDataSf()¶
Create a new instance of class sourceDataSf meant to hold scalar float values
Returns: rtype: vgl.sourceDataSf
vgl.texture (class)¶
- class vgl.texture()¶
Create a new instance of class texture
Returns: rtype: vgl.texture - vgl.texture.setup(renderState)¶
Arguments: - renderState –
Create texture, update parameters, and bind data
- vgl.texture.bind(renderState)¶
Arguments: - renderState –
Create texture and if already created use it
- vgl.texture.undoBind(renderState)¶
Arguments: - renderState –
Turn off the use of this texture
- vgl.texture.image()¶
Get image used by the texture
Returns: Return type: vgl.image
- vgl.texture.setImage(image)¶
Arguments: - image (vgl.image) –
Set image for the texture
Returns: Return type: boolean
- vgl.texture.textureUnit()¶
Get texture unit of the texture
Returns: Return type: number
- vgl.texture.setTextureUnit(unit)¶
Arguments: - unit (number) –
Set texture unit of the texture. Default is 0.
Returns: Return type: boolean
- vgl.texture.width()¶
Get width of the texture
Returns: Return type:
- vgl.texture.setWidth(width)¶
Arguments: - width (number) –
Set width of the texture
Returns: Return type: boolean
- vgl.texture.depth()¶
Get depth of the texture
Returns: Return type: number
- vgl.texture.setDepth(depth)¶
Arguments: - depth (number) –
Set depth of the texture
Returns: Return type: boolean
- vgl.texture.textureHandle()¶
Get the texture handle (id) of the texture
Returns: Return type:
- vgl.texture.internalFormat()¶
Get internal format of the texture
Returns: Return type:
- vgl.texture.setInternalFormat(internalFormat)¶
Arguments: - internalFormat –
Set internal format of the texture
Returns: Return type: boolean
- vgl.texture.pixelFormat()¶
Get pixel format of the texture
Returns: Return type:
- vgl.texture.setPixelFormat(pixelFormat)¶
Arguments: - pixelFormat –
Set pixel format of the texture
Returns: Return type: boolean
- vgl.texture.pixelDataType()¶
Get pixel data type
Returns: Return type:
- vgl.texture.setPixelDataType(pixelDataType)¶
Arguments: - pixelDataType –
Set pixel data type
Returns: Return type: boolean
- vgl.texture.computeInternalFormatUsingImage()¶
Compute internal format of the texture
- vgl.texture.updateDimensions()¶
Update texture dimensions
vgl.trackballInteractorStyle (class)¶
vgl.trackballInteractorStyle
- class vgl.trackballInteractorStyle()¶
Create a new instance of trackballInteractorStyle
Returns: rtype: vgl.trackballInteractorStyle - vgl.trackballInteractorStyle.handleMouseMove(event)¶
Arguments: - event –
Handle mouse move event
Returns: Return type: boolean
- vgl.trackballInteractorStyle.handleMouseDown(event)¶
Arguments: - event –
Handle mouse down event
Returns: Return type: boolean
- vgl.trackballInteractorStyle.handleMouseUp(event)¶
Arguments: - event –
Handle mouse up event
Returns: Return type: boolean