vgl.node (class)¶
- class vgl.node()¶
Create a new instance of class node
Returns: rtype: vgl.node - vgl.node.accept(visitor)¶
Arguments: - visitor –
Accept visitor for scene traversal
- vgl.node.material()¶
Return active material used by the node
- vgl.node.setMaterial(material)¶
Arguments: - material –
Set material to be used the node
Returns: Return type: boolean
- vgl.node.visible()¶
Check if the node is visible or node
Returns: Return type: boolean
- vgl.node.setVisible(flag)¶
Arguments: - flag –
Turn ON/OFF visibility of the node
Returns: Return type: boolean
- vgl.node.parent()¶
Return current parent of the node
Returns: Return type: null
- vgl.node.setParent(parent)¶
Arguments: - parent –
Set parent of the node
Returns: Return type: boolean
- vgl.node.overlay()¶
Check if the node is an overlay node
Returns: Return type: boolean
- vgl.node.setOverlay(flag)¶
Arguments: - flag –
Set if the node is an overlay node or not
Returns: Return type: boolean
- vgl.node.traverse(visitor)¶
Arguments: - visitor –
Traverse children
- vgl.node.boundsModified()¶
Mark that the bounds are modified