vgl.node (class)

class vgl.node()

Create a new instance of class node

Returns:
rtype:vgl.node
vgl.node.accept(visitor)
Arguments:
  • visitor

Accept visitor for scene traversal

vgl.node.material()

Return active material used by the node

vgl.node.setMaterial(material)
Arguments:
  • material

Set material to be used the node

Returns:
Return type:boolean
vgl.node.visible()

Check if the node is visible or node

Returns:
Return type:boolean
vgl.node.setVisible(flag)
Arguments:
  • flag

Turn ON/OFF visibility of the node

Returns:
Return type:boolean
vgl.node.parent()

Return current parent of the node

Returns:
Return type:null
vgl.node.setParent(parent)
Arguments:
  • parent

Set parent of the node

Returns:
Return type:boolean
vgl.node.overlay()

Check if the node is an overlay node

Returns:
Return type:boolean
vgl.node.setOverlay(flag)
Arguments:
  • flag

Set if the node is an overlay node or not

Returns:
Return type:boolean
vgl.node.traverse(visitor)
Arguments:
  • visitor

Traverse children

vgl.node.boundsModified()

Mark that the bounds are modified