vgl.shaderProgram (class)¶
- class vgl.shaderProgram()¶
Create a new instace of class shaderProgram
Returns: rtype: vgl.shaderProgram - vgl.shaderProgram.queryUniformLocation(name)¶
Arguments: - name –
Query uniform location in the program
Returns: Return type:
- vgl.shaderProgram.queryAttributeLocation(name)¶
Arguments: - name –
Query attribute location in the program
Returns: Return type:
- vgl.shaderProgram.addShader(shader)¶
Arguments: - shader –
Add a new shader to the program
Returns: Return type: boolean
- vgl.shaderProgram.addUniform(uniform)¶
Arguments: - uniform –
Add a new uniform to the program
Returns: Return type: boolean
- vgl.shaderProgram.addVertexAttribute(attr, key)¶
Arguments: - attr –
- key –
Add a new vertex attribute to the program
- vgl.shaderProgram.uniformLocation(name)¶
Arguments: - name –
Get uniform location
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
Returns: Return type: number
- vgl.shaderProgram.attributeLocation(name)¶
Arguments: - name –
Get attribute location
This method does not perform any query into the program but relies on the fact that it depends on a call to queryUniformLocation earlier.
Returns: Return type: number
- vgl.shaderProgram.uniform(name)¶
Arguments: - name –
Get uniform object using name as the key
Returns: Return type:
- vgl.shaderProgram.updateUniforms()¶
Update all uniforms
This method should be used directly unless required
- vgl.shaderProgram.link()¶
Link shader program
Returns: Return type: boolean
- vgl.shaderProgram.use()¶
Use the shader program
- vgl.shaderProgram.cleanUp()¶
Peform any clean up required when the program gets deleted
- vgl.shaderProgram.deleteProgram()¶
Delete the shader program
- vgl.shaderProgram.deleteVertexAndFragment()¶
Delete vertex and fragment shaders
- vgl.shaderProgram.bind(renderState)¶
Arguments: - renderState –
Bind the program with its shaders
Returns: Return type: boolean
- vgl.shaderProgram.undoBind(renderState)¶
Arguments: - renderState –
Undo binding of the shader program
- vgl.shaderProgram.bindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Bind vertex data
- vgl.shaderProgram.undoBindVertexData(renderState, key)¶
Arguments: - renderState –
- key –
Undo bind vetex data
- vgl.shaderProgram.bindUniforms()¶
Bind uniforms
- vgl.shaderProgram.bindAttributes()¶
Bind vertex attributes